Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Mat Sims's work ends up coming home with Mat Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Entertainer (Journalist). |
2 |
23 |
Expose or are involved in a scandal of some sort. |
3 |
23 |
Failed to qualify for Commando (Soulhunter). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Betrayed by a friend. One of Mat Sims's Contacts or Allies betrays Mat Sims, ending Mat Sims's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Scout (Surveyor). |
4 |
26 |
Spend several years jumping from world to world in Mat Sims's scout ship. |
4 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Surveyor). |
5 |
32 |
Mat Sims survey an alien world. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scout (Courier) with previous rank. |
6 |
33 |
Psychologically damaged by Mat Sims's time in the scouts. |
7 |
36 |
Voluntarily left Courier |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Mat Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Failed to qualify for Line/Crew (Navy). |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
40 |
Mat Sims do not know what happened to Mat Sims. There is a gap in Mat Sims's memory. |
9 |
40 |
Failed to qualify for Thief (Rogue). |
9 |
40 |
Returned to Drifter (Wanderer). |
9 |
43 |
Find valuable salvage. |
9 |
44 |
Promoted to Drifter (Wanderer) rank 1. |