Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Smuggle illegal items onto a planet. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Matt McNab's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A sudden war destroys Matt McNab's trade routes and contacts, forcing Matt McNab to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Citizen (Colonist). |
8 |
46 |
A revolution, attack or other unusual event throws Matt McNab's life into chaos, forcing Matt McNab to leave the planet. |