Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Matt Murphy's Contacts or Allies betrays Matt Murphy, ending Matt Murphy's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scholar (Physician). |
5 |
35 |
Refuse to join a cheat in some fashion. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Good fortune |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
7 |
44 |
Gain Enemy if Matt Murphy don't already have one. |
7 |
44 |
Forced to muster out. |