Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Criticised a questionable political leader on Maxie Arthur's homeworld, causing his downfall. Gain an Enemy |
2 |
23 |
Maxie Arthur is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Join homeworld’s celebrity circles |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
34 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Maxie Arthur do not know what happened to Maxie Arthur. There is a gap in Maxie Arthur's memory. |
7 |
39 |
Became a Scout (Courier). |
7 |
41 |
Maxie Arthur's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maxie Arthur fail to help. Gain an Enemy. |
7 |
41 |
Maxie Arthur's ship is damaged, and Maxie Arthur have to hitch-hike Maxie Arthur's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 2 Contacts. Gain 3 Enemies. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Perform an exemplary service for the scouts. |