Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Maxwell Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Enforcer (Rogue). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Suffer from a life-threatening illness. |
4 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
Maxwell Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
27 |
Continued as Believer (Missionary/Humanitarian). |
5 |
30 |
A notable academic consults with Maxwell Palmer about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Maxwell Palmer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
34 |
Switched to Drifter (Wanderer). |
7 |
36 |
Attacked by enemies that Maxwell Palmer easily defeat. |
7 |
36 |
Gain Enemy if Maxwell Palmer don't already have one. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
38 |
Continued as Drifter (Wanderer). |
9 |
42 |
Continued as Drifter (Wanderer). |
9 |
46 |
Promoted to Drifter (Wanderer) rank 2. |