Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Maxwell Walker have been following false teachings! |
3 |
22 |
Became a Rogue (Enforcer). |
3 |
25 |
Maxwell Walker commit a legendary crime. |
3 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
26 |
Continued as Rogue (Enforcer). |
4 |
30 |
Betrayed by a friend. One of Maxwell Walker's Contacts or Allies betrays Maxwell Walker, ending Maxwell Walker's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Maxwell Walker's Contacts or Allies betrays Maxwell Walker, ending Maxwell Walker's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Switched to Drifter (Wanderer). |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Maxwell Walker faith enjoys an explosion of popularity largely thanks to Maxwell Walker's efforts. |
8 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |