Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that May Little easily defeat. |
1 |
19 |
Gain Enemy if May Little don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Became a Merchant (Broker). |
5 |
38 |
Make an unexpected connection outside May Little's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Risk May Little's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
A series of bad deals and decisions force May Little into bankruptcy. May Little salvages what May Little can. |