Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of May Newman's Contacts or Allies betrays May Newman, ending May Newman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
May Newman join a gambling circle on board. |
2 |
24 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
May Newman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
31 |
Refuse to abuse May Newman's position for profit. |
4 |
32 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
32 |
Voluntarily left Line/Crew |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
May Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
40 |
May Newman do not know what happened to May Newman. There is a gap in May Newman's memory. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
43 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |