Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
26 |
Maynard Dunn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Maynard Dunn fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Maynard Dunn's time in the scouts. |
4 |
27 |
Voluntarily left Surveyor |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
31 |
Amnesia. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Switched to Merchant (Free Trader). |
6 |
35 |
A sudden war destroys Maynard Dunn's trade routes and contacts, forcing Maynard Dunn to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
9 |
43 |
Became a Citizen (Worker). |
9 |
47 |
Political upheaval strikes Maynard Dunn's homeworld, and Maynard Dunn is caught up in the revolution. |
9 |
47 |
Promoted to Citizen (Worker) rank 1. |