Mckinley Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 47 M 3 (-1) 8 (0) 2 (-2) 7 (0) 2 (-2) 12 (2)38272C
Disorganized, Bad, Silent
 
Skills
Athletics 0
Diplomat 2
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gunner 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant2 / 02
Navy Engineer/Gunner Sublieutenant2 / 03
Merchant Free Trader 12
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Vessel participates in a diplomatic mission.
2 22 Continued as Navy (Line/Crew).
2 25 Gained a contact.
2 26 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 26 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 26 Attempted to change assignments.
3 26 Switched to Navy (Engineer/Gunner) with previous rank.
3 28 Mckinley Bluit join a gambling circle on board.
4 30 Continued as Navy (Engineer/Gunner).
4 32 Advanced training in a specialist field.
5 34 Continued as Navy (Engineer/Gunner).
5 38 During a battle, defeat or victory depends on Mckinley Bluit's actions. The ship suffers severe damage and Mckinley Bluit is blamed for the disaster. Mckinley Bluit is court - martialled and discharged.
6 38 Became a Merchant (Free Trader).
6 40 Embroiled in legal trouble.
6 42 Promoted to Merchant (Free Trader) rank 1.
7 42 Continued as Merchant (Free Trader).
7 43 Given advanced training in a specialist field
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