Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Nearly killed. Owe 3,750 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Merle Dixon's work ends up coming home with Merle Dixon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
25 |
Became a Rogue (Thief). |
4 |
28 |
Arrested and charged. |
4 |
28 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
29 |
Promoted to Rogue (Thief) rank 1. |
5 |
29 |
Became a Prisoner (Thug). |
5 |
32 |
A guard takes a dislike to Merle Dixon. |
6 |
33 |
Continued as Prisoner (Thug). |
6 |
36 |
Parole hearing. |
6 |
37 |
Promoted to Prisoner (Thug) rank 1. |
7 |
37 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
38 |
Vocational Training. |
7 |
41 |
Promoted to Prisoner (Inmate) rank 2. |
7 |
41 |
Paroled from prison. |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
44 |
Suffer from a life-threatening illness. |