Merlin Johnston  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 47 M 3 (-1) 3 (-1) 5 (-1) 4 (-1) 6 (0) 4 (-1)335464
Odious, Peaceful
 
Skills
Astrogation 0
Athletics 0
Drive 0
Electronics 0
Gun Combat 0
Language (Floriani (Florian League)) 1
Mechanic 0
Melee (Blade) 2
Pilot 0
Profession (Worker/Armourer) 1
Profession (Worker/Construction) 1
Profession (Worker/Metalworking) 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Marine Star Marine Marine01
Drifter Wanderer 24
Citizen Worker 11
 
Name Type Affinity Enmity Power Influence Species
Sudie Reed Enemy 0 1 0 1 Murrissi (F/10)
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Psychologically damaged by Merlin Johnston's time in the scouts.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 26 A mission goes wrong; Merlin Johnston and several others are captured and mistreated by the enemy. Gain Merlin Johnston's jailer as an Enemy.
3 26 Failed to qualify for Broker (Merchant).
3 26 Became a Drifter (Wanderer).
3 30 Attacked by enemies that Merlin Johnston easily defeat.
3 30 Gain Enemy if Merlin Johnston don't already have one.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
5 34 Continued as Drifter (Wanderer).
5 38 Find valuable salvage.
5 38 Forced to continue current assignment.
5 38 Promoted to Drifter (Wanderer) rank 2.
6 38 Continued as Drifter (Wanderer).
6 41 Lightly injured, no permanent damage. Fully recovered.
7 41 Became a Citizen (Worker).
7 43 Merlin Johnston's business expands, Merlin Johnston's corporation grows, or the colony thrives.
7 45 Promoted to Citizen (Worker) rank 1.
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