Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
1 |
21 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Merritt Carpenter's Contacts or Allies betrays Merritt Carpenter, ending Merritt Carpenter's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Army Support) with the new title Private. |
3 |
26 |
Nearly killed. |
4 |
26 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Merritt Carpenter do not know what happened to Merritt Carpenter. There is a gap in Merritt Carpenter's memory. |
6 |
31 |
Became a Citizen (Worker). |
6 |
33 |
Political upheaval strikes Merritt Carpenter's homeworld, and Merritt Carpenter is caught up in the revolution. |
6 |
35 |
Promoted to Citizen (Worker) rank 1. |
7 |
35 |
Continued as Citizen (Worker). |
7 |
36 |
Merritt Carpenter's business expands, Merritt Carpenter's corporation grows, or the colony thrives. |
8 |
39 |
Continued as Citizen (Worker). |
8 |
42 |
Advanced training in a specialist field. |
9 |
43 |
Continued as Citizen (Worker). |
9 |
47 |
Advanced training in a specialist field. |
9 |
47 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |