Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Merritt Gibb's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Merritt Gibb's trade routes and contacts, forcing Merritt Gibb to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Switched to Agent (Corporate Agent). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Accepted a deal with criminal or other figure under investigation. |
7 |
40 |
Failed to qualify for Corporate (Citizen). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |