Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
21 |
Inherit a gift from a rich relative. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
26 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
29 |
Become deeply involved in politics on Merritt Robinson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A sudden war destroys Merritt Robinson's trade routes and contacts, forcing Merritt Robinson to flee that region of space. |
5 |
37 |
Gain rebels as Enemy |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Infantry) with the new title Private. |
6 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
7 |
43 |
Inherit a gift from a rich relative. |
7 |
45 |
Forced to muster out. |