Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Mervin Lamb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Line/Crew (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Mervin Lamb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |