Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Mitchel Williamson's work ends up coming home with Mitchel Williamson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Mitchel Williamson's Contacts or Allies betrays Mitchel Williamson, ending Mitchel Williamson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Citizen (Worker). |
4 |
32 |
Mitchel Williamson gain experience in a technical field as a computer operator or surveyor. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Mitchel Williamson is rewarded for Mitchel Williamson's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Mitchel Williamson learn something Mitchel Williamson should not have – a corporate secret, a political scandal – which Mitchel Williamson can profit from illegally. |
6 |
41 |
Promoted to Citizen (Worker) rank 3. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Advanced training in a specialist field. |