Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Monroe Burke's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Monroe Burke's Contacts or Allies betrays Monroe Burke, ending Monroe Burke's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Imperial trade restrictions force Monroe Burke out of business. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Monroe Burke come into conflict with a splinter group Monroe Burke's own religion which maintains Monroe Burke's version is the wrong one. Gain 3 Rivals. |
6 |
37 |
Became a Citizen (Corporate). |
6 |
41 |
A revolution, attack or other unusual event throws Monroe Burke's life into chaos, forcing Monroe Burke to leave the planet. |
7 |
41 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Monroe Burke is caught in the periphery of a scandal. |
7 |
44 |
Demoted to Believer (Holy Warrior) rank -1. |