Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
One of Morris Lynch's pieces of art is stolen, and the investigation brings Morris Lynch into the criminal underworld. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
28 |
Refused to criticise a questionable political leader on Morris Lynch's homeworld. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Morris Lynch far from home. |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Rogue (Thief). |
6 |
37 |
Moved to a new world. |
6 |
38 |
Promoted to Rogue (Thief) rank 1. |
7 |
38 |
Continued as Rogue (Thief). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Rogue (Thief) rank 2. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Pirate (Rogue). |
8 |
42 |
Continued as Rogue (Thief). |
8 |
44 |
Betrayed by a friend. One of Morris Lynch's Contacts or Allies betrays Morris Lynch, ending Morris Lynch's career. That Contact or Ally becomes a Rival or Enemy. |