Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Surveyor). |
2 |
31 |
Spend several years jumping from world to world in Murray Bailey's scout ship. |
3 |
31 |
Continued as Scout (Surveyor). |
3 |
35 |
Perform an exemplary service for the scouts. |
4 |
35 |
Continued as Scout (Surveyor). |
4 |
36 |
Murray Bailey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
39 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
39 |
Became a Merchant (Free Trader). |
5 |
40 |
A series of bad deals and decisions force Murray Bailey into bankruptcy. Murray Bailey salvages what Murray Bailey can. |
6 |
40 |
Became a Drifter (Wanderer). |
6 |
43 |
Suffer from a life-threatening illness. |
7 |
43 |
Switched to Scout (Courier) with previous rank. |
7 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |