Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Murry Roan befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Political upheaval strikes Murry Roan's homeworld, and Murry Roan is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Good fortune |
4 |
34 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Nearly killed. |
6 |
35 |
Failed to qualify for Flight (Navy). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A series of bad deals and decisions force Murry Roan into bankruptcy. Murry Roan salvages what Murry Roan can. |
7 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
War breaks out, triggering a mandatory draft. |
7 |
38 |
Fled from the draft. |
7 |
38 |
Dropped out of the merchant academy. |
8 |
38 |
Became a Drifter (Scavenger). |
8 |
39 |
Murry Roan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
40 |
Murry Roan manipulate and charm Murry Roan's way through high society. Gain a Rival and an Ally. |
10 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Continued as Noble (Diplomat). |
10 |
44 |
Refused a challenge to a duel for Murry Roan's honour and standing. |
10 |
47 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |