Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Myron Hughes's Contacts or Allies betrays Myron Hughes, ending Myron Hughes's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
24 |
Myron Hughes's work ends up coming home with Myron Hughes, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Attacked by enemies that Myron Hughes easily defeat. |
3 |
25 |
Gain Enemy if Myron Hughes don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Scarred. Owe 1,250 for medical bills. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Myron Hughes's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Promoted to Merchant (Broker) rank 4. |