Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Myrtle Grant's Contacts or Allies betrays Myrtle Grant, ending Myrtle Grant's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
Myrtle Grant join a gambling circle on board. |
2 |
23 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Gain a contact. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Advanced training in a specialist field. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
36 |
Continued as Noble (Diplomat). |
7 |
39 |
Inherit a gift from a rich relative. |
7 |
40 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
40 |
Continued as Noble (Diplomat). |
8 |
42 |
Myrtle Grant manipulate and charm Myrtle Grant's way through high society. Gain a Rival and an Ally. |
8 |
44 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |