Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Myrtle Nelson easily defeat. |
2 |
25 |
Gain Enemy if Myrtle Nelson don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Myrtle Nelson learn something Myrtle Nelson should not have – a corporate secret, a political scandal – which Myrtle Nelson can profit from illegally. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
6 |
37 |
Failed to qualify for Infantry (Army). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Myrtle Nelson's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |