Senior Crewman Myrtle Nelson  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 47 M 8 (0) 6 (0) 6 (0) 7 (0) 10 (1) 11 (1)8667AB
Slender fingers
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Mechanic 1
Melee 0
Persuade 1
Science (Social Sciences) 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Citizen Colonist 02
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Rolland Barbary Contact 2 0 5 0 Halka (M/55)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Became a Drifter (Barbarian).
1 21 Find valuable salvage.
2 22 Continued as Drifter (Barbarian).
2 25 Attacked by enemies that Myrtle Nelson easily defeat.
2 25 Gain Enemy if Myrtle Nelson don't already have one.
3 26 Continued as Drifter (Barbarian).
3 29 Offered job by a patron. Now owe him a favor.
3 30 Promoted to Drifter (Barbarian) rank 1.
4 30 Became a Citizen (Colonist).
4 34 Myrtle Nelson learn something Myrtle Nelson should not have – a corporate secret, a political scandal – which Myrtle Nelson can profit from illegally.
5 34 Continued as Citizen (Colonist).
5 37 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6 37 Failed to qualify for Infantry (Army).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 Make an unexpected connection outside Myrtle Nelson's normal circles. Gain a Contact.
7 41 Continued as Merchant (Merchant Marine).
7 42 Given advanced training in a specialist field
7 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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