Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Neal Kelly's ship is damaged, and Neal Kelly have to hitch-hike Neal Kelly's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
23 |
Advanced training in a specialist field |
3 |
24 |
Continued as Army (Army Support). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Attempt at commissioned failed. |
4 |
28 |
Voluntarily left Army Support |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A series of bad deals and decisions force Neal Kelly into bankruptcy. Neal Kelly salvages what Neal Kelly can. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
33 |
Neal Kelly is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
33 |
Switched to Merchant (Broker). |
6 |
36 |
A good deal ensures Neal Kelly is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Make an unexpected connection outside Neal Kelly's normal circles. Gain a Contact. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |