Neal Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 47 M 4 (-1) 5 (-1) 1 (-2) 7 (0) 9 (1) 4 (-1)451794
Moles
 
Skills
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Diplomat 1
Gun Combat 0
Mechanic 0
Melee (Unarmed) 2
Pilot 0
Profession (Sports/Atmosphere Surfing) 1
Science (Space Sciences) 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Courier 01
Drifter Barbarian 02
Rogue Enforcer 01
Prisoner Fixer 02
Prisoner Inmate 01
Prisoner Thug 01
 
Name Type Affinity Enmity Power Influence Species
Ila Kinghead Rival 0 2 0 2 Sydite (F/56)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Suffer from a life-threatening illness.
2 19 Became a Scout (Courier).
2 22 Psychologically damaged by Neal Kennedy's time in the scouts.
3 22 Failed to qualify for Merchant Marine (Merchant).
3 22 Switched to Drifter (Barbarian).
3 25 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 26 Continued as Drifter (Barbarian).
4 28 Neal Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 28 Became a Rogue (Enforcer).
5 29 Arrested
6 29 Became a Prisoner (Fixer).
6 32 Vocational Training.
7 33 Continued as Prisoner (Fixer).
7 35 Persecuted by a prison gang.
8 37 Switched to Prisoner (Inmate) with previous rank.
8 39 Neal Kennedy is moved to a higher security prison.
9 41 Switched to Prisoner (Thug) with previous rank.
9 44 A guard takes a dislike to Neal Kennedy.
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