Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
26 |
Nellie Williams learn something Nellie Williams should not have – a corporate secret, a political scandal – which Nellie Williams can profit from illegally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Nellie Williams went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Established a network of contacts. Gain 2 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Lost eye or limb. Fully recovered. |
6 |
38 |
Became a Merchant (Broker). |
6 |
39 |
A sudden war destroys Nellie Williams's trade routes and contacts, forcing Nellie Williams to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Opponents of Nellie Williams's belief system ambush Nellie Williams. |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |