Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Make an unexpected connection outside Nels Gardiner's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Imperial trade restrictions force Nels Gardiner out of business. |
4 |
28 |
Became a Rogue (Thief). |
4 |
32 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Find valuable salvage. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Nels Gardiner's Contacts or Allies betrays Nels Gardiner, ending Nels Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Established a network of contacts. Gain 1 contacts. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |