Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Newell Alardice run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
28 |
Inherit a gift from a rich relative. |
3 |
30 |
Promoted to Noble (Dilettante) rank 1. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
33 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
34 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
38 |
Become deeply involved in politics on Newell Alardice's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
38 |
Promoted to Noble (Dilettante) rank 3. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
39 |
time as a ruler or playboy gives Newell Alardice a wide range of experiences. |
6 |
42 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
45 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
46 |
Promoted to Noble (Dilettante) rank 5. |