Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Newt Kuhn is blamed for an accident that causes the death of several crew members. Newt Kuhn's guilt drives Newt Kuhn to excel. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Newt Kuhn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
38 |
Newt Kuhn learn something Newt Kuhn should not have – a corporate secret, a political scandal – which Newt Kuhn can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Newt Kuhn learn something Newt Kuhn should not have – a corporate secret, a political scandal – which Newt Kuhn can profit from illegally. |
7 |
45 |
Forced to muster out. |