Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Newton Steen out of business. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
26 |
Gain Enemy if Newton Steen don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Newton Steen's Contacts or Allies betrays Newton Steen, ending Newton Steen's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Newton Steen's Contacts or Allies betrays Newton Steen, ending Newton Steen's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Newton Steen's Contacts or Allies betrays Newton Steen, ending Newton Steen's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Severely injured. Owe 3,750 for medical bills. |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
46 |
Find valuable salvage. |
8 |
47 |
Forced to muster out. |