Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Severely injured. Owe 5,000 for medical bills. |
3 |
22 |
Switched to Merchant (Free Trader). |
3 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
27 |
Nick Campbell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
27 |
Failed to qualify for Physician (Scholar). |
5 |
27 |
Became a Drifter (Scavenger). |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
35 |
Nick Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Nick Campbell's Contacts or Allies betrays Nick Campbell, ending Nick Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Gained a contact. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Opponents of Nick Campbell's belief system ambush Nick Campbell. |
9 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |