Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Noble Kelley into bankruptcy. Noble Kelley salvages what Noble Kelley can. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Noble Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Returned to Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Noble Kelley's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A series of bad deals and decisions force Noble Kelley into bankruptcy. Noble Kelley salvages what Noble Kelley can. |