Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Contact with Government. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Norman Sheils's Contacts or Allies betrays Norman Sheils, ending Norman Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
30 |
Attacked by enemies that Norman Sheils easily defeat. |
5 |
30 |
Gain Enemy if Norman Sheils don't already have one. |
5 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Became a Merchant (Merchant Marine). |
7 |
39 |
A good deal ensures Norman Sheils is living the high life for a few years. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Given advanced training in a specialist field |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |