Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Omer Neal is rewarded for Omer Neal's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Omer Neal's business expands, Omer Neal's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Omer Neal far from home. |
5 |
29 |
Became a Merchant (Broker). |
5 |
30 |
Make an unexpected connection outside Omer Neal's normal circles. Gain a Contact. |
6 |
33 |
Continued as Merchant (Broker). |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Smuggle illegal items onto a planet. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Embroiled in legal trouble. |