Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Oran Turner survey an alien world. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Voluntarily left Wanderer |
6 |
36 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
38 |
A prank goes horribly wrong. Gain a Rival. |
6 |
40 |
Graduated. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
A sudden war destroys Oran Turner's trade routes and contacts, forcing Oran Turner to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
43 |
Attacked by enemies that Oran Turner easily defeat. |
8 |
43 |
Gain Enemy if Oran Turner don't already have one. |