Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Imperial trade restrictions force Orlando Ronald out of business. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
Moved to a new world. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
Risk Orlando Ronald's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
36 |
A series of bad deals and decisions force Orlando Ronald into bankruptcy. Orlando Ronald salvages what Orlando Ronald can. |
6 |
36 |
Became a Rogue (Enforcer). |
6 |
39 |
Betrayed by a friend. One of Orlando Ronald's Contacts or Allies betrays Orlando Ronald, ending Orlando Ronald's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Orlando Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |