Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Orrin Hutchinson's ship is damaged, and Orrin Hutchinson have to hitch-hike Orrin Hutchinson's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Make an unexpected connection outside Orrin Hutchinson's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
4 |
28 |
Voluntarily left Broker |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Find valuable salvage. |
5 |
32 |
Voluntarily left Barbarian |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
38 |
Assigned to difficult or backbreaking labour. |
6 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
40 |
Continued as Prisoner (Fixer). |
7 |
44 |
A guard takes a dislike to Orrin Hutchinson. |