Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Refuse to join a cheat in some fashion. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Refused to perform research that goes against Orville Christie's conscience. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Orville Christie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Orville Christie's work ends up coming home with Orville Christie, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Failed to qualify for Field Researcher (Scholar). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Colonist (Citizen). |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
42 |
Encounter a Psionic institute. |
8 |
42 |
Tested for psionic powers |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |