Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Oscar Watts's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
33 |
On the front lines of a planetary assault and occupation. |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
36 |
A mission goes wrong; Oscar Watts and several others are captured and mistreated by the enemy. Gain Oscar Watts's jailer as an Enemy. |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
War breaks out, triggering a mandatory draft. |
6 |
39 |
Dropped out of the merchant academy. |
7 |
39 |
Became a Army (Army Support) with the new title Private. |
7 |
41 |
Assigned to a peacekeeping role. |
7 |
43 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
8 |
43 |
Continued as Army (Army Support). |
8 |
47 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |