Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Oswald Duffey's life into chaos, forcing Oswald Duffey to leave the planet. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Oswald Duffey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
36 |
Oswald Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
37 |
Contact with Government. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 2. |