Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Palmer Ferguson left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Drafted into Line/Crew |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Palmer Ferguson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Palmer Ferguson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Palmer Ferguson join a gambling circle on board. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Psion (Adept). |
7 |
44 |
Advanced training in a specialist field. |