Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A crime lord considers Palmer Watson his protégé. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Attacked by enemies that Palmer Watson easily defeat. |
3 |
28 |
Gain Enemy if Palmer Watson don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Palmer Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Entertainer (Performer). |
7 |
42 |
One of Palmer Watson's pieces of art is stolen, and the investigation brings Palmer Watson into the criminal underworld. |
7 |
44 |
Promoted to Entertainer (Performer) rank 1. |