Palmer Watson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 47 M 3 (-1) 10 (1) 10 (1) 11 (1) 11 (1) 9 (1)3AABB9
Adamant, Doubtful, Trustworthy
 
Skills
Athletics (Strength) 1
Carouse 1
Deception 0
Electronics 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Science (Life Sciences/Genetics) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 12
Drifter Barbarian 04
Entertainer Performer 11
 
Name Type Affinity Enmity Power Influence Species
Fernando Forrest Ally 3 0 2 1 Dynchia (M/23)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 A crime lord considers Palmer Watson his protégé.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 25 Gained a contact.
2 26 Forced to muster out.
3 26 Became a Drifter (Barbarian).
3 28 Attacked by enemies that Palmer Watson easily defeat.
3 28 Gain Enemy if Palmer Watson don't already have one.
4 30 Continued as Drifter (Barbarian).
4 32 A new romantic starts. Gain an Ally.
5 34 Continued as Drifter (Barbarian).
6 38 Continued as Drifter (Barbarian).
6 40 Palmer Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 40 Became a Entertainer (Performer).
7 42 One of Palmer Watson's pieces of art is stolen, and the investigation brings Palmer Watson into the criminal underworld.
7 44 Promoted to Entertainer (Performer) rank 1.
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