Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Paris Newman's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Psychologically damaged by Paris Newman's time in the scouts. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
A good deal ensures Paris Newman is living the high life for a few years. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Make an unexpected connection outside Paris Newman's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
A sudden war destroys Paris Newman's trade routes and contacts, forcing Paris Newman to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |