Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
26 |
Make a breakthrough in Park Mar's field. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
29 |
Entangled in a bureaucratic or legal morass that distracts Park Mar from Park Mar's work. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
Win a prestigious prize for Park Mar's work. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was sent to prison. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Became a Prisoner (Inmate). |
7 |
46 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |