Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Lost eye or limb. Fully recovered. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Patrick Cochran faith is shaken. |
4 |
27 |
Voluntarily left Missionary/Humanitarian |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Patrick Cochran's Contacts or Allies betrays Patrick Cochran, ending Patrick Cochran's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Scout (Explorer). |
8 |
46 |
Psychologically damaged by Patrick Cochran's time in the scouts. |