Crewman Paul Nisbet  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 47 M 6 (0) 4 (-1) 10 (1) 7 (0) 6 (0) 8 (0)64A768
Nice, Haggling
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Broker 0
Drive (Hovercraft) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Jack-of-All-Trades 1
Language 0
Persuade 0
Profession (Freeloader/Scrounging) 1
Recon 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Adell Cowen Enemy 0 2 1 0 Iltharan (F/18)
Roberta Shaw Contact 0 1 1 5 Sydite (F/27)
Relationship soured.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Paul Nisbet rise to a position of power in Paul Nisbet's colony or corporation.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Injured. Fully recovered. Owe 1,250 for medical bills.
3 25 Failed to qualify for Free Trader (Merchant).
3 25 Became a Drifter (Barbarian).
3 29 Paul Nisbet do not know what happened to Paul Nisbet. There is a gap in Paul Nisbet's memory.
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 Paul Nisbet aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 32 Failed to qualify for Explorer (Scout).
5 32 Submitted to the draft.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 A good deal ensures Paul Nisbet is living the high life for a few years.
6 36 Continued as Merchant (Merchant Marine).
6 37 Make an unexpected connection outside Paul Nisbet's normal circles. Gain a Contact.
7 40 Continued as Merchant (Merchant Marine).
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