Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Paul Nisbet rise to a position of power in Paul Nisbet's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Paul Nisbet do not know what happened to Paul Nisbet. There is a gap in Paul Nisbet's memory. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Paul Nisbet aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A good deal ensures Paul Nisbet is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Paul Nisbet's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |