Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Ground Assault (Marine). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
27 |
Pete Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Became a Scout (Courier). |
3 |
29 |
Pete Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
31 |
Continued as Scout (Courier). |
4 |
33 |
Pete Heriot spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Psychologically damaged by Pete Heriot's time in the scouts. |
5 |
35 |
Voluntarily left Courier |
5 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
39 |
Pete Heriot is sent to a new community or parish to preach The Word among the poor. |
6 |
39 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Gained a contact. |
6 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
43 |
Continued as Believer (Missionary/Humanitarian). |
7 |
47 |
A notable academic consults with Pete Heriot about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |