Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
20 |
Peter Fabble faith is shaken. |
3 |
23 |
Continued as Believer (Holy Warrior). |
3 |
26 |
Peter Fabble have been following false teachings! |
4 |
26 |
Failed to qualify for Star Marine (Marine). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Peter Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Scarred. Owe 5,000 for medical bills. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
42 |
Returned to Believer (Holy Warrior). |
8 |
46 |
Peter Fabble come into conflict with a splinter group Peter Fabble's own religion which maintains Peter Fabble's version is the wrong one. Gain 1 Rivals. |