Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Pewe's time in the scouts. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Became a Merchant (Broker). |
3 |
24 |
A sudden war destroys Pewe's trade routes and contacts, forcing Pewe to flee that region of space. |
3 |
24 |
Gain rebels as Enemy |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Pewe do not know what happened to Pewe. There is a gap in Pewe's memory. |
5 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Lost eye or limb. Owe 1,250 for medical bills. |
6 |
30 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
A good deal ensures Pewe is living the high life for a few years. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
34 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Embroiled in legal trouble. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |